Six one-click fixes for architecture models imported into Blender: unit scale, origins, exporter hierarchy, padded renaming, collection grouping and a recursive purge. Run the panel top to bottom.
| Apply Import Transforms | Bake the unit scale and rotation a CAD import left behind, before bevel and boolean go wrong |
| Origins To Object Centre | Imported doors and furniture all pivot on the world origin - give each one its own centre |
| Unlink Exporter Hierarchy | Cut the empties the exporter parented a storey to, without one wall moving a millimetre |
| Rename To Prefix And Number | Type a prefix once and get Wall_001, Wall_002 - padded and sortable, not dot suffixes |
| Selection To New Collection | Move the selected storey or trade into a fresh collection named from the same prefix field |
| Purge What The Import Left | After deleting half the import, drop the orphan meshes, materials and images still in the file |
Edit > Preferences > Add-ons > Install from Disk….zip — do not unpack it first.This page is the working piece. The full pack has everything below.
The six fixes every imported CAD or IFC model needs, in the order you run them: in stock Blender they are about 20 clicks across three Object submenus, two popups and the File Clean Up menu
Measured on this same shelf right now: a comparable paid Blender cleanup add-on is selling at USD 52, and this sits at that band, not above it. Blender itself is free, so the honest comparison is the manual route - the same six fi
Send it to me