Six one-click fixes for architecture models imported into Blender: unit scale, origins, exporter hierarchy, padded renaming, collection grouping and a recursive purge. Run the panel top to bottom.
| Apply Import Transforms | Bake the unit scale and rotation a CAD import left behind, before bevel and boolean go wrong |
| Origins To Object Centre | Imported doors and furniture all pivot on the world origin - give each one its own centre |
| Unlink Exporter Hierarchy | Cut the empties the exporter parented a storey to, without one wall moving a millimetre |
| Rename To Prefix And Number | Type a prefix once and get Wall_001, Wall_002 - padded and sortable, not dot suffixes |
| Selection To New Collection | Move the selected storey or trade into a fresh collection named from the same prefix field |
| Purge What The Import Left | After deleting half the import, drop the orphan meshes, materials and images still in the file |
Edit > Preferences > Add-ons > Install from Disk….zip — do not unpack it first.After you have followed the checklist by hand once, what is missing is that it runs. The add-on turns the same six steps into operations that act on the objects you have selected and on the file's unused datablocks, from one sidebar tab inside the .blend you are already working in — instead of one m
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Done by hand, these six steps live in five different menu routes (File ▸ Clean Up for the two purges, Object ▸ Apply, Object ▸ Set Origin, Object ▸ Parent, and Batch Rename on Ctrl+F2). The panel prints the manual route next to ea
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