CS2 aim training routine | daily plan, block timer, transfer check

A CS2 aim training routine for your minutes a day and your weak spot, a block-by-block timer, your cm/360 from DPI and sensitivity, and a check that tells you if trainer…

CS2 aim training routine | daily plan, block timer, transfer check
Example of the result this page gives you

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How it works
  1. Enter your details in the free version below.
  2. See your result right away on this page.
  3. Need more? The full version adds what is listed under "What you get".

Published 2026-11-13 · ReadyStack

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Example (made-up): 45 minutes a day, 5 days a week, weak spot flicks. In 14 days the Aim Lab score went from 61,200 to 74,500 (+21.7%), but kills in a 10-minute deathmatch only went from 32 to 33 (+3.1%). That is a transfer ratio of 0.14, under 0.25. So 20 trainer minutes a day were not showing up in matches, and the routine moves 10 of 45 minutes to deathmatch: 50 minutes a week back where the aim meets movement, peeks and recoil.

"Absolutely not worth the time you could just use playing actual games." (an Aimlabs review on Steam). This routine measures the thing that matters: your trainer number and your deathmatch kills, side by side. When the first rises and the second does not, it moves minutes to deathmatch and tells you how many. This CS2 practice routine tracker and training schedule runs in your browser, with no account, no install and no game files touched.

1. Your time and weak spot
2. Transfer check: two readings, same drill

Trainer number = the score of one task you repeat (Aim Lab, KovaaK's) or kills in 60 seconds on a Workshop aim map. Deathmatch kills = the first 10 minutes of a deathmatch, counted the same way both times. Leave the four boxes empty to skip the check.


Your data stays in this browser (localStorage). The timer beeps between blocks; turn the sound on.

Today's routine

BlockMinutesWasToday's drill
Your first week, dated
DayRoutine

Rules, written out: minutes are split warm-up / isolated aim / counter-strafe and spray / crosshair placement / deathmatch by weak spot: flicks 10/45/10/15/20%, spray 10/25/30/15/20%, crosshair placement 10/25/10/35/20%, counter-strafing 10/25/25/20/20%, rounded to whole minutes (largest remainder). Transfer ratio = deathmatch change ÷ trainer change. If the trainer rose 5% or more and the ratio is under 0.25, half of the isolated-aim minutes move to deathmatch. Under 5% the trainer is flat: raise the task one step, minutes stay. cm/360 = 360 ÷ (DPI × sensitivity × 0.022) × 2.54, with 0.022 the CS2 default m_yaw (totalcsgo.com, read 2026-11-12). This is a practice planner, not a promise of rank.

Pro, $5.99 per month or $39 per year: a daily log of minutes, trainer number and deathmatch kills; a weekly progress chart; the routine re-checks itself from your log (first 3 vs last 3 days of the last 28) and moves the minutes for you; routine history; training-day reminders (.ics); print; CSV and backup. Get Pro · $5.99 / month

Pro: daily log, weekly chart, routine from your log

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Weekly progress

Week ofDaysMinutesTrainer avgDM kills avgTrainer vs last weekDM vs last week

Routine history

    Your key

    CS2 aim training routine · runs in your browser · nothing uploaded · not affiliated with Valve, Aim Lab or KovaaK's

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    Questions and answers

    What does this page do?

    A CS2 aim training routine for your minutes a day and your weak spot, a block-by-block timer, your cm/360 from DPI and sensitivity, and a check that tells you if trainer gains show up in deathmatch kills.

    Is it free?

    Yes. The free version on this page works without an account. The full version costs $5.99 / month.

    How do I use it?

    1. Enter your details in the free version below. 2. See your result right away on this page. 3. Need more? The full version adds what is listed under "What you get".

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